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Extra! Extra!

The Résumé Chronicle

San Francisco · Morning edition

Work & Milestones

From Studios to Research Labs

  • Software Engineer at PlayStation

    2023 — Present

    Full-stack development of various platform SDKs, internal tools, and services with a focus on security.

  • Graduate Simulation Programmer at Envision Center

    2019 — 2023

    Architected and developed (using Unity and Oculus Quest) various scientific simulations required by clients for teaching and research.

  • Magic Lab Intern at PlayStation

    Summer 2022

    Part of the Magic Lab R&D team at PlayStation, explored and built new user interaction using eye-tracking to improve UX.

  • Unity Developer at Hornbill FX

    Feb 2021 — July 2021

    Built mobile e-learning games (using Unity and C#), incliuding a Stock Market Simulator, for a wide range of clients. This included front-end and back-end development — UI, math-based simulations, asset database management, networking, and shader programming.

  • Lead Programmer at Coalescent Studio

    Aug 2019 — May 2020

    Designed and developed (using Unreal Engine and C++) AI, gameplay mechanics, and related systems in our published (on Steam) debut title War Smith, and ensured they worked smoothly together to provide the player with a seamless game experience.

  • Simulation Programmer at Envision Center

    Aug 2019 — May 2020

    Designed and developed (using Unity and Oculus Quest) VR (and non-VR) simulations for academic and corporate clients.

  • Recipient of the Office of Undergraduate Research (OUR) Scholarship

    May 2019 — May 2020

    Recipient of the OUR Scholarship at Purdue University for my VR research with Prof. Christos Mousas titled “Virtual Reality Environment Optimization based on Real Environment Constraints”.

  • Gameplay Programming Intern at NextWave Multimedia

    Jun 2018 — Jul 2018

    Developed modules like shaders, AI, physics, and UI to improve the flagship title’s mechanics and the player’s gameplay experience.

  • Published game on Play Store

    Spring 2017

    Engineered and published “Requiem for a Bully” on the Play Store, App Store, and PC.

  • Won award for “Best Project”

    2015 — 2016

    Developed a 2D platformer using C++ and won the annual “Best Project” award.

Education

Degrees & Diplomas

  • M.Sc. Computer Graphics Technology — Purdue University

    2021 — 2023

    Focus:

    1. Game development
    2. Graphics programming
  • B.Sc. Computer Graphics Technology — Purdue University

    2016 — 2020

    Majors:

    1. Game Development and Design
    2. Web Development and Design

    Minor: Computer Science

  • High School Diploma — Vidya Mandir Sr. Sec. School

    2002 — 2016

    Group: Computer Science.