Work & Milestones
From Studios to Research Labs
-
Software Engineer at PlayStation
2023 — Present
Full-stack development of various platform SDKs, internal tools, and services with a focus on security.
-
Graduate Simulation Programmer at Envision Center
2019 — 2023
Architected and developed (using Unity and Oculus Quest) various scientific simulations required by clients for teaching and research.
-
Magic Lab Intern at PlayStation
Summer 2022
Part of the Magic Lab R&D team at PlayStation, explored and built new user interaction using eye-tracking to improve UX.
-
Unity Developer at Hornbill FX
Feb 2021 — July 2021
Built mobile e-learning games (using Unity and C#), incliuding a Stock Market Simulator, for a wide range of clients. This included front-end and back-end development — UI, math-based simulations, asset database management, networking, and shader programming.
-
Lead Programmer at Coalescent Studio
Aug 2019 — May 2020
Designed and developed (using Unreal Engine and C++) AI, gameplay mechanics, and related systems in our published (on Steam) debut title War Smith, and ensured they worked smoothly together to provide the player with a seamless game experience.
-
Simulation Programmer at Envision Center
Aug 2019 — May 2020
Designed and developed (using Unity and Oculus Quest) VR (and non-VR) simulations for academic and corporate clients.
-
Recipient of the Office of Undergraduate Research (OUR) Scholarship
May 2019 — May 2020
Recipient of the OUR Scholarship at Purdue University for my VR research with Prof. Christos Mousas titled “Virtual Reality Environment Optimization based on Real Environment Constraints”.
-
Gameplay Programming Intern at NextWave Multimedia
Jun 2018 — Jul 2018
Developed modules like shaders, AI, physics, and UI to improve the flagship title’s mechanics and the player’s gameplay experience.
-
Published game on Play Store
Spring 2017
Engineered and published “Requiem for a Bully” on the Play Store, App Store, and PC.
-
Won award for “Best Project”
2015 — 2016
Developed a 2D platformer using C++ and won the annual “Best Project” award.
Education
Degrees & Diplomas
-
M.Sc. Computer Graphics Technology — Purdue University
2021 — 2023
Focus:
- Game development
- Graphics programming
-
B.Sc. Computer Graphics Technology — Purdue University
2016 — 2020
Majors:
- Game Development and Design
- Web Development and Design
Minor: Computer Science
-
High School Diploma — Vidya Mandir Sr. Sec. School
2002 — 2016
Group: Computer Science.